MCQ- EDU 03; UNIT I : INTRODUCTION TO EDUCATIONAL TECHNOLOGY
1. Which is the word that means art/skill ?
a. Technique
b. Logos
c. Technol
d. Tech
2.
Application or use of technology in the
field of
Education
a. Technology of education
b. Technology of instruction
c. Technology in instruction
d. Technology in education
3. What is not the other name of Software Technology?
a. Low Technology
b. Instructional Technology
c. Behavioral Technology
d. ET1
4. Which are the ‘conditions, factors and constraints related to physicality/ society’ in systems approach?
a. Input
b. Process
c. Output
d. Environment
5. Which of these is not an example for mass media?
a. Mobile phone
b. Television
c. Newspaper
d. Radio
6. Function of mass media
a. Opinion building
b. Promotion of cultural gaps
c. Monetizing news articles
d. Spreading misinformation
7. Internet edition of print newspaper is called
a. E paper
b. E radio
c. Blog
d. Vlog
8. Which of the following can be termed as the difference between magazines and journals?
a. Based on content
b. Interval in publishing
c. Writers/authors
d. Scope of advertisement
9. The process of learning new subject matter through two/more senses
a. Multi sensory approach
b. Multi media approach
c. Multi factor theory
d. Multiple factor theory
10. Which of the following id not a general classification of audio visual teaching materials
a. 3D aids
b. Projective aids
c. Non projective aids
d. Graphs
11. Define teleconferencing
a. Telephonic meeting of two/more participants
b. Using television for conference
c. Using interactive whiteboard
d. Teaching in a conservative classroom
12. Disadvantages of teleconferencing
a. Requires preparations
b. Reduction in traveling cost
c. High flexibility in adaptive behavior
d. Remote accessibility
13. An interactive whiteboard cannot be used as
a. Projector
b. Computer screen
c. Smart board
d. Mouse
14. Who introduced the concept of Cone of Experience
a. Edgar dale
b. John Dewey
c. Rousseau
d. Swami Vivekananda
15. Which of this is a category in Edgar dale’s cone of experience?
a. Indirect purposeful experiences
b. Classroom exercises
c. Interactive white board
d. Dramatized visualization